
Viridian Hollow
An ancient forest-city woven around roots large enough to hold roads, shrines, and whole districts.
Enter a kingdom swallowed by living forest. Hunt folklore made flesh, choose which ancient orders survive, and uncover why the buried crown has begun calling names again.
Settlements recover or collapse, spirits change behavior, and old routes open according to the vows you keep, break, or rewrite.

An ancient forest-city woven around roots large enough to hold roads, shrines, and whole districts.

The ruined royal basin where dead towers and thorn fortresses surround the buried throne.

A cold northern frontier of pine valleys, moonlit lakes, and abandoned watch keeps.
Six core companions represent rival traditions. Their trust changes conversations, combat tools, and how several major quests can end.

A former royal scout who can step through shade grown from the roots of the Hollow Crown.

A veteran oathkeeper carrying a living-wood greatshield carved from the first dead king-tree.

An exiled scholar who reads memories trapped inside stone, bone, and fungal rings.

A hunter raised beyond the lantern roads, bonded to predators that refuse every other handler.

A relentless investigator tasked with rooting corruption from villages, courts, and sacred groves.

A healer and spirit medium who mends bodies by bargaining with echoes that linger after death.
Track beasts, investigate cursed settlements, descend through root-cathedrals, and decide whether the Hollow Crown should be restored, destroyed, or transformed.

Navigation readability, companion pathing, and several settlement-state transitions have been improved.

How beast bonds change hunting, traversal, and the moral choices inside the northern frontier questline.